![]() A unit in a building is no longer drawn at the top of the building (that is, the area for showing goods production) if the production is zero.Fixed scaling and placement of goods production icons on colony tiles.Fixes game hangs on end turn in some specific cases.Fixed a bug that caused the same maps always being generated when starting a new game.Bugfix: Units that are not available to a player can now be captured if a valid "unit-change" exist.Bugfix: Mods are no longer loaded twice (thereby causing various problems in the colony panel and other places when modifications were made).Mods can now define new order buttons (and have them applied without having to restart the game).This fixes a regression introduced in 0.11.x that prevented the "partial" flag from working. Partial modifications to the specification is now possible again.The specific type of hill/mountain is determined by the latitude. ![]()
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